If the GameMode does not work correctly, we recommend enabling these plugins.
These plugins are used by the blueprint:
BP_Gamemode.The SwCombat Demo character (SKM_Quinn_Simple_Skeleton_Sw) contains these elements:
ABP_Base AnimGraph (Layered Blend per Bone node).ABP_Base AnimGraph and in Animation Montages.the main character blueprint. Used for:
the main animation blueprint; it connects to BP_Character and handles its animations. Used for:
for assigning or replacing animations.
ABP_Normal — the unequipped animation setABP_SwCombat — the sword-equipped animation setHow they connect: the Character BP sets the state, the AnimBP turns that state into a pose, and Anim Layers let you swap parts of that pose logic.
Place the Enemy in the world and set its Character Status:
Sets the walking path for the enemy. If None, the enemy will stay in place.
Walk / Run / Crouch / Sprint
Decides what the enemy will respond to. Used in AIC_Enemy.
The enemy will attack characters that are assigned a different team number.
If turned on, the enemy's HP will not decrease.
The amount the enemy's HP will increase by after it drops below 25%.